Mechanics Manual

   


Pre- Game Responsibilities

The officials have five primary responsibilities before the game begins.

  1. Pre-Game Conference
    The officials are required to meet prior to the game to review their responsibilities and coordinate communications. The referee conducts the conference. The extent and depth of topics will vary from game to game, crew to crew, and referee to referee
  2. Checking The Field:
    The field must be checked prior to the game. If possible, the field should be check an hour before the game. If the field does not meet the requirements, penalties may be assessed.
  3. Coach's Certification:
    A game cannot start without this certification. It must be done with the Head Coach. Try not to interrupt or impose upon the coach. You will certify the head coach by asking “ Coach, are all your players equipped by rule, and you are aware of the expectations of good sportsmanship”.
  4. Check Pre-Game and Halftime Ceremonies:
    Officials and coaches must know if there will be a National Anthem, introductions, etc. So that everyone is on the same time table
  5. Instruct The Table Personnel and Ball People:
    The timers and scorers have a great deal of power in during the game. Few are professional or even adults. The Referee must make sure that they know what he expects of them. While the referee instructs the table, the umpire can instruct the ball people.

The crew that is thoroughly prepared for the game does a better job than one which waits for problems to develop, then tries to sort them out.

On the field pre-game
The crew should be on the field at least 20 minutes before the game.  If possible, have the scoreboard run down to game time and take captains at 5:00 minute mark.  If the referee has not obtained captains’ numbers, in-home numbers and done the coach’s certification, it should be done now.  Do not chat.  Be professional.

At this point final instructions should be given to the table personnel and ball people.  Also at this time, officials should inspect equipment.  Make sure goalies have mouthpieces.  After walking the field a last time ensuring placement of cones, and taking notice of field conditions, the officials should go to the near side wing area for further discussions and to await the time for the coin toss.  Officials will be available for stick checks at this time.  This is the time to catch and correct illegal equipment.

Captains/Coin Toss
Referee will get the home team, and the umpire will get the visitors.  Meet at the corners of the box and walk to the center of the field at the same team.  The home team will face the benches; the visiting team will call the toss.  Be sure to find out who is calling the toss and what the call is before the actual toss.  Show the teams the coin.  Referee will toss the coin and catch and cover.  Don’t flip the coin over, just show the teams.  Rotate the teams to have their backs to the goal they are defending.  Inform the team losing the toss that they will have the first alternating possession (tap on shoulder) if needed.  Impress upon the captains the equipment rule and its penalty for violation.  Remind captains of good sportsmanship and their role as leaders.

Table Personnel
Home team has the official scorer and timer, unless otherwise designated.  Notify if a player has 5 personal fouls.  If there is a problem in the table area, have them write down the time, and if there was possession, and sound the horn twice at the next DEAD BALL.  Notify nearest official of 1 minute, and count down the last 10 seconds, including zero.

Line Up
Both teams’ starters will be called to the center of the field to line up with their left shoulder to the goal they will defend, and the goalies will have their backs to this goal.  Officials will be introduced, a few short words from the referee, have goalies shake hands first, and then everyone else meet their opponent.  Then proceed to your position. Instruct both teams to have all necessary equipment and to use it properly.  Check the goalies for readiness.  Set up for face-off.

Opening face-off
The referee usually takes the first face-off, but it is entirely up to him.  He will run the far side of the field during the first half, unless he deems it necessary to run the bench side.  All other face-offs will be taken by the trail official.  Face-off official be sure to stay with the ball.  Make sure the goal is covered on fast breaks.  Hustle!

Counting
Official taking the face off will be responsible for at least 99% of the initial 10 second counts.  Trail official will take the goalie 4-second count, and the 10-second defensive clearing line count.  Lead official will take the offensive 10 second count once it crosses midfield.  Other counts will be taken by the ON official.  Counts are done from navel and down.  Help your partner by signaling when the ball enters the box by raising your arm above your head and then point down into the box.  Only one official counts, check with your partner.

Goal Scored - Procedure for Face – Off
Lead
: 
When goal is scored, he blows his whistle on the way into the edge of the crease, and holds it for 2-3 seconds, while signaling.  Only one whistle on the goal.  Lead then retrieves the ball from the net, and jogs to the top of the box to transfer the ball, and give the number of the goal scorer to the trail.  After transfer, he activates his beeper while pumping his arm, and jogs to his face – off position at the corner of the box.  The Lead then writes the score down, and checks for the proper number of players on the field, and then signals he is ready to the trail.

Trail:  After goal is scored, come in a few steps.  You need to watch for late hits, taunting, etc.  After all is settled, move to the top of the box to receive the ball and number of the goal scorer from the lead.  Turn and jog to midfield to the Center “X”, cross over midfield to ensure you are facing the correct way.  Put the ball on the X, and either straddle it or put your foot on top of it.  Write the score down, and wait for the ready signal form your partner.  When you receive the signal, bring the players in and begin your face – off mechanics.

Penalty Enforcement
Throw your flag in the air to be visible, call out “ flag down”, and blow play dead at the appropriate time.  Get out in the open and make eye contact with your partner and make sure you both know what is going to happen.  Give a good, clear call of the player’s number, uniform color and give the penalty signal and the duration of the penalty.  If you are the bench side official, make sure you make the call into the field first and then to the table area.  If you are the far side official, relay the call to the bench side.  After you make the call, angle away from the bench and move toward the middle of the field.  Don’t give to coach an opportunity to take a shot at you.  After you finish reporting the call, pump your arm and start your beeper.  Your partner will be getting the ball ready for play, put it in as soon as practical.

Man Down Face–Off 
Non face–off official will come up as close to the centerline as is possible to help with the offside call.  You should communicate to each other the number of the player that should stay onside  if an attack player comes up to the vacant wing area. 

Penalty at End of Period
If there is an uneven situation at the end of a period make sure of possession.  Ball in flight at the end of a period is possession if the ball is caught.  Flag down at the end of a period is possession.  Make sure you report the penalty, and are aware where the ball should start at the beginning of the next period.  If you are checking sticks, you must be very organized.  Let your partner get the sticks while you report the penalty.  Cover this in your pre – game.

Time- out procedure
Teams are allowed 4 time-outs per game, all full time-outs, with maximum of two time outs per half.  Any dead ball situation or if you have possession of the ball is the correct time to allow a time-out.  Time-out may be called by any player on the field or by the head coach.  During dead ball situations, blow your whistle several times to signal a time-out. If possible, just verbally call for time out in dead ball situations when the teams are ready to restart the game, don’t create a difficult situation.   Cross-your arms over your head, verbally signal what color called time-out and point to the bench that requested the time-out.  Try to be near the middle of the field, where the teams cross to watch for any infractions.  Be sure to keep the coaches off the field.  If there is a visible clock, record the time of the time-out.  Use the remaining time to talk with your partner, check the score etc.  Always remember to have eye contact with your partner when putting the ball back into play.  If a team has used its last time-out, remind the coach.

Fight Procedure:
If a fight should start during the game, the most important action to take is to freeze the benches.  This is the responsibility of the bench side official.  If he is stopping the fight, then the far side official MUST come across the field to freeze the benches.  The next important issue is to get the number of players leaving the bench area.  The official who is controlling the fight should get those players numbers.  After all is settled down, get together with your partner and sort everything out.  Make your decisions, report the penalties, and get the game going.  After the game, be sure to call the supervisor of officials to let him know of any ejection.

Overtime Procedure
Get the captains at the center “X”, have the coin toss.  Face-off to start to overtime within 2 minutes, unless any exceptions apply.  One dead ball time-out per team per overtime period   (not accumulative). Three minute periods.  If no one scores in the period change ends and continues until a goal is scored.  No stick checks when the game is over.  Check the table for the score and jog out of the area. 

Equipment Check Procedure
This should be covered in your pre-game, but talk to each other during the 1st period. Talk with your partner, and be sure which team he is getting. Try and chose someone that has had an impact in the game thus far. A rule of thumb is to take the bench in front of you. Have the player keep his helmet and gloves on while you are doing this check. . Check his shoulder pads, arm pads, and mouthpiece if not attached. If they are legal, leave them with the Player. If they are illegal, bring them to the center of the field to consult with your partner. A full service stick check is done at the middle of the field away from the players. If any equipment is illegal, throw your flag up in the air, and report it to the table, and start play within the required timelines. Don’t bother to show a coach what is wrong with a stick. If a helmet and stick are illegal, penalize the stick only and have the team fix the helmet.

Settled Situations
Lead official must be on the goal line. Trail official should be about 5 yards outside the box and about 5 yards into the center of the box. The “on” official is the official covering the player with the ball and the defensive players playing him. The “on” official has the primary action. The “off” official is the official covering any action outside the “primary action” such as illegal picks, pushing, holding, crease violations, offside, etc. The play should never get behind either official. Both officials must operate as a team, constantly moving and adjusting to the play and movement of the ball. Officials must try to avoid the straight line positioning of the defensive player, offensive player, and official. This situation puts the official at a disadvantage of being able to get a true read of the play. At all times, one official MUST cover the goal.

Both officials must be aware of gray areas where shifts of responsibility may occur. There must be a definite understanding between officials as to when “on” becomes “off” and vise versa. This should be emphasized during the pre-game conference.  Verbal communication or pointing with hand to signify when you have the ball or when you are giving up the ball should be used early in the game if needed.

Depending on the abilities of the teams, the Trail official should be expecting to break to transition as the ball comes loose or the defensive team gains possession. In situation, the Trail must break upfield ahead of the ball and beat the ball into the attack area and then to the goal line.

Transition:
As soon as the defense gets possession of the ball and starts to clear it, the Trail official becomes the Lead official, and the Lead official becomes the Trail official. The Trail stays with the ball and has the 10-second defensive count. The Lead breaks to the centerline immediately. The Lead has the initial offensive count; The Lead has the immediate offside. The Lead must try to stay ahead of the ball, if you are trailing the ball, you must run to your position on the goal line as the play is developing. Hustle, until you are in the proper position. If the clear is a fast break, the Lead must stay with ball and cover the goal. The Trail is responsible for the offside call in this situation.

Free Clear
When a team is awarded a free clear, be sure the trail hustles up the field to become the new Lead. The new Trail should hustle up to midfield, put the ball one step over the line make sure the player has 5 yards and blow the whistle to put the ball in play.

Post Game
After the game is over, it is a good time to go over situations that occurred during the game while they are fresh in your mind. Use this time to help each other. If something happened, and you are not sure if it was handled properly, look it up in the rule book, talk it out, or write it down to discuss at the next meeting. If it had a direct impact on the game, you should contact the supervisor of officials immediately.

Pre– Game conference.

  1. Phone call.   Call the Referee 24-48 before the game.

  2. Meet and check the field and note any special problems

  3. Set up rotation, and equipment checks
    Bench Side, Far side
    Opening Face-Off
    Stick Checks at the end of the first period, unless done at a timeout

  4. Instruct the Table
    Time Keeper and Scorer
    Ball Boys

  5. Be Available for Equipment Checks

  6. Coin Toss Procedure
    Referee Has the Home Team
    Umpire Has the Visitors
    What is the call Before the toss
    Alternate
    Possessions

  7. Check Nets

  8. Face Off Mechanics

  9. Goal Area Responsibilities

  10. End Line Responsibilities

  11. 10 Second Counts

  12. Restarts

  13. Delay On Restart, what will you do
    If Penalized team rolls the ball away
    If awarded team fails to pick up the ball after five seconds

  14. Mechanics after goal
    Late hits, flag, no face off if after goal has been scored
    Responsibilities by position
    Beeper Activation

  15. Transition Game
    Position Responsibilities
    Off Sides Call
    Counts

  16. Procedure for Restarts
    Whistle and one arm up
    Direction
    Substitution
    Beeper
    Make sure your partner is ready before restart

  17. Calling Fouls
    Strong Calls, Good Signals
    Relay Calls to Partner and Bench
    Be a consistent crew, call early to establish criteria for fouls
    Rotate if Necessary

  18. Time out Procedure

  19. Play On Situations

  20. Stick Checks

  21. Stalling
    Check with each other
    Warn the team that you are going to call stalling

  22. Unsportsmanlike conduct, conduct fouls

  23. Mouth Pieces

  24. Other Situations

 

 

[Home] [Up] [Bylaws] [Member Application] [Mechanics Manual] [Becoming An Official] [Uniform]

Send mail to webmaster@nhloa.org with questions or comments about this web site.
Copyright © 2002-2007 New Hampshire Lacrosse Officials Association
Last modified: January 18, 2008